Writing

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Most of the code we write is not rocket science. It's ordinary business logic, wrapped in layers of frameworks and abstractions. Sometimes the simplest implementation is the best.

Most of the code we write is not rocket science. It's ordinary business logic, wrapped in layers of frameworks and abstractions. Sometimes the simplest implementation is the best.

Know your tools deeply.

The idea that frameworks solve problems is mostly marketing. They shift the nature of the problems, making some things easier and others harder. The trick is choosing the right tools for your constraints.

The most important insight I've had in the last few years is that constraints are a feature, not a bug. When you have unlimited resources, you can solve any problem in a hundred different ways. When you have constraints—limited memory, limited time, limited developers—you're forced to think more clearly.

Code reviews are less about finding bugs and more about ensuring that the team understands why a decision was made. The review is a conversation, not a gate.

Readability is not about clever code or terse syntax. It's about making the intent of the code obvious to the next person who reads it—which might be you, six months later, having forgotten everything.

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APIs are contracts. Once you publish one, changing it becomes expensive for everyone who depends on it. The cost of breaking changes compounds over time, which is why the boring, conservative choice is usually the right one.

Understanding the problem is half the solution.

Type systems don't prevent bugs—they just catch certain categories of bugs earlier. The real benefit is the documentation they provide about what a function is supposed to do.

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